Trap
NormalWorld Reassembly
Archetype:
World Legacy
View:
3157
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn.
World Reassembly — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 52 · Meta: provisional
- Primary role: Extender · Secondary: Starter / Combo enabler
Why it scores here
World Reassembly is a set Trap whose only output is a temporary World Legacy body from hand or Deck, destroyed in the next End Phase, so its value is tempo and material on the turn it lands rather than a lasting board. It is reasonably accessible (13 recent decks, average 2.6 copies, across 10 archetypes) but there is no combo or guide evidence of what the body converts into, and it has no opponent interaction. The score comes from accessibility and deck flexibility, not from the card's text being powerful; the Extender weighting and the generic-looking archetype spread keep it in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set from hand and activated only when a World Legacy monster is in hand or Deck, with 13 decks running it at 2.6 copies average (observed, inferred for activation timing). |
| Combo & Conversion | 45 | Text states it Special Summons one World Legacy monster; what that body converts into is not in the evidence, and combos_evidence is empty (inferred). |
| Resource Economy | 40 | Spends the Trap and the monster is destroyed at End Phase, so the net is no card advantage, with only a possible graveyard refuel for World Legacy effects (inferred). |
| Effect & Interaction | 10 | No opponent interaction in the text; it is a summon effect only (verified). |
| Material Utility | 35 | The summoned body can serve as material during its brief window, but it is destroyed the next End Phase, so the value is limited (inferred). |
| Resilience & Flexibility | 35 | As a set Trap it is exposed to ordinary interruption before activation and the effect is once per turn (verified text, inferred exposure). |
| Deck-Building Efficiency | 55 | Restricted to World Legacy monster targets, but run at 2–3 copies across several archetypes without Garnet or lock restrictions (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter / Combo enabler. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 13 recent decks at an average of 2.6 copies
- Strong partner co-occurrence with the World Legacy line (World Chalice and World Armor at 84.6%)
- Once-per-turn Special Summon effect with simple timing
Weaknesses
- Temporary body destroyed at the next End Phase, so no lasting board presence
- No opponent interaction
- Card advantage is negative once the destruction is counted
- Set Trap exposed to interruption before it activates
Counters / choke points
- Set-trap interruption before activation (inferred; no counter evidence supplied)
Best use
Extender / tempo summon for a World Legacy body. Decks: World Legacy. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn Special Summon of one World Legacy monster from hand or Deck, destroyed at the next End Phase; 13 recent decks, average 2.62 copies, max 3
- Observed: Appears in 10 distinct archetypes; World Legacy and Mekk-Knight decks are the most frequent homes; Co-occurs with World Chalice and World Armor in 84.6% of decks
- Inferred: Role is Extender because the effect summons a body rather than searching or interacting; Activation depends on a World Legacy monster being in hand or Deck; Net card advantage is negative once the destruction is counted
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






